Pokémon Legends Z-A all TMs locations
Our guide on where to find every TM in Legends Z-A.
TMs can be found throughout Lumiose City in Pokémon Legends: Z-A and you'll want to find them too. After all, the right TM can turn a weakling Pokémon into a powerhouse!
TMs are fundamental to building your Pokémon's moveset as they allow Pokémon to learn attacks outside of their regular moveset or a powerful attack early. If you want to reach Rank A in Pokémon Legends: Z-A, then having TMs on your side is a must!
Yet, some TMs can be hard to find and that's where our all TMs locations list in Pokémon Legends: Z-A comes in! Here's also a quick look at how TMs work in Z-A too.
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Looking for more help in Lumiose City? Check out our Pokémon Legends: Z-A walkthrough.
TM locations map in Pokémon Legends Z-A
Below is a map from our friends at Map Genie of the locations of all the TMs in Lumiose City:
All TM locations in Pokémon Legends Z-A
Here's our list of every TM location, along with location, Power, and Cooldown Timer, in Pokémon Legends: Z-A:
| TM | Location | Type | Power | Cooldown | Category | Effect |
|---|---|---|---|---|---|---|
| 1 Headbutt |
Vert Sector 5 On walkway directly left of canal Destroy boulders using Rock Smash |
Normal | 70 | 7 | Physical | Attacks by charging headfirst into targets. May make targets flinch. |
| 2 Dragon Claw |
Southern roof of Academie Étoile To reach, use Holovator north of Academie Follow roofs south, go up ladder Roto-Glide across to Academie roof Roto-Glide across to southern roof Aim for the ledge Run along ledge to get to TM |
Dragon | 80 | 8 | Physical | Attacks by slicing targets with sharp claws. |
| 3 Psyshock |
Mable's Research Level 14 | Psychic | 80 | 8 | Special | Attacks with mysterious psychic waves. Deals physical damage. |
| 4 Rock Smash |
Mable's Research Level 2 | Fighting | 40 | 6 | Physical | Attacks with a punch. May lower targets' Defense stats. |
| 5 Roar |
Rouge Sector 1 On roof on northern building Building east of Wild Zone 3 Complete Side Mission 4 to reach |
Normal | N/A | 6 | Status | Users roars, which startles targets and drives them back a good distance. |
| 6 Calm Mind |
Mable's Research Level 26 | Psychic | N/A | 18 | Status | Boosts Sp. Atk and Sp. Def stats for a short time. |
| 7 Toxic |
Rouge Sector 2 On northern corner of roof Reach by climbing scaffolding opposite Académie Étoile |
Poison | N/A | 10 | Status | Badly poisons targets. Poison damage worsens over time. |
| 8 Thunder Wave |
Vert Sector 7 In closed courtyard directly left of Hotel Z Reached by climbing ladder next to hotel Roto-Glide across gap to the left Drop down into courtyard Use Fire-type move to remove thorns |
Electric | N/A | 10 | Status | User uses weak jolt of electricity to paralyze target. |
| 9 Flip Turn |
Magneta Sector 3 Atop building |
Water | 60 | 12 | Physical | Attacks with a quick blow, then rushes back to its Trainer with incredible speed. |
| 10 Brick Break |
On container near Quasartico Inc. Reach by climbing ladder in courtyard just east of container Follow roofs around until you can drop down onto container |
Fighting | 75 | 7 | Physical | Attacks with a swift chop. Move can break barriers like Light Screen and Reflect. |
| 11 Bulk Up |
Mission 19 Defeat Ivor |
Fighting | N/A | 18 | Status | Boosts its Attack and Defense stats for a short time. |
| 12 Rock Slide |
Mable's Research Level 23 | Rock | 75 | 7 | Physical | Attacks by hurling large boulders. May make targets flinch. |
| 13 Ice Beam |
Wild Zone 12 In battle courts Destroy boulders to reach |
Ice | 90 | 8 | Special | Attacks by shooting out a beam of icy-cold energy. May leave targets frozen. |
| 14 Fire Fang |
Mable's Research Level 6 | Fire | 65 | 6 | Physical | Attacks by biting targets with flame-cloaked fangs. May make targets flinch or burned. |
| 15 Ice Fang |
Mable's Research Level 7 | Ice | 65 | 6 | Physical | Attacks by biting targets with cold-infused fangs. May make targets flinch or frozen. |
| 16 Light Screen |
Mable's Research Level 11 | Psychic | N/A | 12 | Status | Constructs a wall of light that reduces damage taken from special moves for a while. Effect continues even if the user is switched out. |
| 17 Protect |
Mable's Research Level 4 | Normal | N/A | 15 | Status | Takes on a protective stance that prevents incoming attacks from landing. |
| 18 Power-Up Punch |
Wild Zone 9 Roof above Café Rouleau |
Fighting | 40 | 10 | Physical | Attacks targets with a punch that will makes its own fist tougher. Boosts the user's Attack stat for a short time. |
| 19 Power Gem |
Vert Sector 8 On roof north-west from Hotel Z Climb ladder next to hotel Follow roofs left to find on roof Requires Roto-Gliding and Fire-moves for webs |
Rock | 80 | 8 | Special | Attacks with ray of light that sparkles like it was made of gemstones. |
| 20 Play Rough |
Mission 20 Defeat Jacinthe |
Fairy | 90 | 8 | Physical | Attacks by playing rough. May lower target's Attack stats. |
| 21 Thunder Fang |
Mable's Research Level 5 | Electric | 65 | 6 | Physical | Attacks by biting targets with electrified fangs. May make targets flinch or paralyzed. |
| 22 Aerial Ace |
Wild Zone 3 Atop the stone tower |
Flying | 60 | 9 | Physical | Attacks by confounding targets with swift movements before slashing. |
| 23 Thunder Punch |
Mable's Research Level 15 | Electric | 75 | 7 | Physical | Attacks with an electrified punch. May leave targets paralyzed. |
| 24 Ice Punch |
Mable's Research Level 13 | Ice | 75 | 7 | Physical | The user attacks with an icy punch. May leave targets frozen. |
| 25 Crunch |
Sewers First left, next right go forward Ice attack on crystals |
Dark | 80 | 8 | Physical | Attacks by crunching targets up with sharp fangs. May lower targets' Defense stats. |
| 26 Energy Ball |
On rooftop south of Wild Zone 12 Reach by using Holovator in Bleu Sector 3 After this head southward over roofs Requires completing Side Mission 61 Requires Fire-type moves for ice bridges |
Grass | 90 | 8 | Special | Attacks by drawing power from nature and firing it at targets. May lower target's Sp. Def stat. |
| 27 Swift |
Wild Zone 2 | Normal | 60 | 5 | Special | Attacks by firing star-shaped rays at targets. |
| 28 Dig |
South of Hotel Richissime Construction worker |
Ground | 80 | 12 | Physical | Attacks by disappearing underground for a short time. Surfacing to strike targets. |
| 29 Fire Punch |
Mable's Research Level 17 | Fire | 75 | 7 | Physical | Attacks with a fiery punch. May leave targets with a burn. |
| 30 Swords Dance |
Mable's Research Level 21 | Normal | N/A | 15 | Status | Boosts its Attack stat for a while. |
| 31 Reflect |
Side Mission 34 Moves that Put Up a Wall |
Psychic | N/A | 12 | Status | Constructs wall of light that will reduce damage taken from physical moves for a while. Continues even if the user is switched out. |
| 32 Double Team |
Mable's Research Level 16 | Normal | N/A | 15 | Status | Moves so quickly that it creates illusory copies of itself. Allows user to evade incoming attacks. |
| 33 Body Slam |
Vert Sector 4 Use Holovator near Café Classe Roto-Glide to pillar in south-eastern corner From there, Roto-Glide over to pillar with TM |
Normal | 85 | 8 | Physical | Attacks by dropping targets with full body weight. May leave targets paralyzed. |
| 34 Night Slash |
Wild Zone 10 On roof Near Alpha Arbok Water-type move to remove sludge |
Dark | 70 | 7 | Physical | Attacks by slashing the instant an opportunity arises. Heightened chance of a critical hit. |
| 35 Endure |
Jaune Sector 5 Use Holovator south of Hibernal Pokémon Center Follow roofs southward Use Fire-type moves on web Use Rock Smash on boulders Follow roof around to reach TM |
Normal | N/A | 12 | Status | Takes a ready stance to endure any attack. When in stance, user can take a hit and be left with at least one HP without fail. |
| 36 Rock Tomb |
Wild Zone 8 In the middle |
Rock | 60 | 10 | Physical | Attacks by hurling a boulder. Boulders that hit will make targets move more slowly. Boulders that miss remain on the battlefield. |
| 37 Stealth Rock |
Magenta Sector 6 Atop a building |
Rock | N/A | 10 | Status | Lays trap of levitating tones in front of itself. Stones will damage opposing Pokémon that touch them. |
| 38 Fire Blast |
Mable's Research Level 41 | Fire | 110 | 10 | Special | Attacks with an intense blast of all-consuming fire. May leave targets burned. |
| 39 Discharge |
Wild Zone 14 South-eastern corner Use Rock Smash to destroy boulders |
Electric | 80 | 8 | Special | Attacks by letting loose electricity across a wide area. May leave those hit paralyzed. |
| 40 Bullet Seed |
Wild Zone 5 Roof in Bleu Sector 1 |
Grass | 15 | 6 | Physical | Attacks by shooting out five seeds, one after the other. |
| 41 Water Pulse |
Wild Zone 6 Atop most southerly roof |
Water | 60 | 6 | Special | Attacks by shooting a pulsing blast of water. May leave targets confused. |
| 42 Giga Drain |
Mable's Research Level 12 | Grass | 75 | 9 | Special | Attacks by draining targets of their nutrients. User's HP will be restored by a portion of the damage dealt. |
| 43 Fly |
Side Mission 46 Pidgeot Soaring High |
Flying | 90 | 12 | Physical | Attacks by disappearing into the sky for a short time, then swooping back down. |
| 44 Hyper Beam |
Inside closed courtyard in Jaune Sector 7 Reached by Holovator north of Café Kizuna Roto-Glide over to pillar in courtyard Roto-Glide between pillars to reach TM |
Normal | 150 | 20 | Special | User attacks with powerful beam. Recoil leaves user unable to move for short time. |
| 45 Knock Off |
Side Mission 94 Full Course of Battles: Three Stars |
Dark | 65 | 10 | Physical | Attacks by slapping target's held items away. Items unusable for rest of battle. Does move damage if target is holding item. |
| 46 Mud Shot |
Mable's Research Level 3 | Ground | 55 | 6 | Special | Attacks by hurling mud at targets. Makes targets move more slowly for a short time. |
| 47 Agility |
Side Mission 88 The Nervous Novice Cabbie |
Psychic | N/A | 12 | Status | Increases the user's movement speed for a short time. |
| 48 Self-Destruct |
Side Mission 96 Let Us Battle... Artistically |
Normal | 200 | 15 | Physical | Emits explosive force, causing damage across a wide area. User faints after using this move. |
| 49 Icy Wind |
Roof in Vert Sector 2 Overlooks Wild Zone 2 in north-eastern corner |
Ice | 55 | 7 | Special | Attacks with gust of chilled air. Makes targets move more slowly for a short time. |
| 50 Overheat |
Mable's Research Level 45 | Fire | 130 | 10 | Special | Attacks with all the power it can muster. Recoil will lower the user's Sp. Atk stat for a while. |
| 51 Safeguard |
Mission 10 Defeat Vinnie |
Normal | N/A | 12 | Status | Creates a peculiar field that prevents status conditions for a while. Effect continues even if the user is switched out. |
| 52 Earth Power |
Wild Zone 15 On roof |
Ground | 90 | 8 | Special | Attacks by making the ground under targets erupt. May lower targets' Sp. Def stats. |
| 53 Sludge Bomb |
Mable's Research Level 32 | Poison | 90 | 7 | Special | Attacks by hurling sludge at targets. May also targets poisoned. |
| 54 Draco Meteor |
Wild Zone 20 Behind container in construction area |
Dragon | 130 | 10 | Special | Attacks by summoning comets. Recoil lowers user's Sp. Atk stat for a while. |
| 55 Giga Impact |
Mable's Research Level 35 | Normal | 150 | 20 | Physical | Attacks by charging into targets using every bit of its power. Recoil will leave the user unable to move for a short time. |
| 56 Double-Edge |
Bleu Sector 3 On roof above Café Woof Requires Fire-type moves to remove thorns |
Normal | 120 | 10 | Physical | Attacls with an all-out charge. User will take some damage. |
| 57 Will-O-Wisp |
Side Mission 26 Burn, Litleo, Burn |
Fire | N/A | 10 | Status | Shoots a flame to inflict a burn on targets. |
| 58 Iron Head |
Bleu Sector 7 On rooftop of eastern buidling Roof south of Wild Zone 12 entrance Climb onto roof of western building Follow roofs around until you can Roto-Glide across street Follow roofs leftward to reach TM |
Steel | 80 | 8 | Physical | Attacks by slamming steel-hard head into targets. May make targets flinch. |
| 59 Zen Headbutt |
Mable's Research Level 20 | Psychic | 80 | 8 | Physical | Attacks by focusing all its willpower into a headbutt. May make targets flinch. |
| 60 Future Sight |
Jaune Sector 6 Talk to woman looking at canal Standing near benches west of Wild Zone 11 Daytime only |
Psychic | 120 | 10 | Special | Blast of pyshic energy strikes spot where target was shortly after move is used. |
| 61 Shadow Claw |
Mable's Research Level 9 | Ghost | 70 | 7 | Physical | Attacks by slashing with a claw. Move has a heightened chance of landing a critical hit. |
| 62 Flamethrower |
Wild Zone 17 On roof |
Fire | 90 | 8 | Special | Attacks with a stream of flames. May leave targets with a burn. |
| 63 Psychic |
Wild Zone 11 Northern side Destroy thorns using Fire-type moves |
Psychic | 90 | 8 | Special | Attacks by directing a telekinetic force toward targets. May lower targets' Sp. Def stats. |
| 64 Solar Beam |
Mable's Research Level 39 | Grass | 120 | 12 | Special | Attacks by light and shooting it at targets. Move takes some time to carry out. |
| 65 Stone Edge |
Wild Zone 18 Jump from the highest roof to ledge across road Walk across ledge Jump across to TM |
Rock | 100 | 10 | Physical | Attacks by stabbing targets with sharpened stones. Move has a heightened chance of landing a critical hit. |
| 66 Volt Switch |
Mission 14 Defeat Canari |
Electric | 70 | 12 | Special | Attacks by dishing out a quick blow. Rushes back to Trainer with incredible speed. |
| 67 Thunderbolt |
Mable's Research Level 24 | Electric | 90 | 8 | Special | Attacks with a strong electric blast. May leave targets paralyzed. |
| 68 Heat Wave |
Mable's Research Level 28 | Fire | 95 | 9 | Special | Attacks by exhaling hot breath. May leave targets with a burn. |
| 69 Earthquake |
Mable's Research Level 34 | Ground | 100 | 10 | Physical | Attacks by setting off an earthquake that strikes a wide area. |
| 70 Whirlpool |
Mable's Research Level 8 | Water | 20 | 7 | Special | Summons whirlpool to surround targets. Opponents inside will take continual damage. |
| 71 Hyper Voice |
On roof in Rouge Sector 7 Climb ladder near battle court Follow roof until you find a box near railing (Box on northern side of building) Climb atop box Roto-Glide against to nearby building TM behind chimney |
Normal | 90 | 8 | Special | Attacks by unleashing horribly loud, resounding vibrations. |
| 72 Fire Spin |
Wild Zone 4 Behind mausoleum Destroy thorns using Fire-type move |
Fire | 20 | 7 | Special | Summons a vortex of fire to surround targets. Opponents within the vortex will take continual damage. |
| 73 Surf |
Mable's Research Level 29 | Water | 90 | 8 | Special | Attacks by swamping a wide area with a giant wave. |
| 74 Shadow Ball |
Coulant Waterway On roof north of Wild Zone 17 Climb building to the right Roto-Glide across to roof with TM |
Ghost | 80 | 8 | Special | Attacks by hurling shadowy blob. May lower targets' Sp. Def stats. |
| 75 Dragon Pulse |
Atop Rust Syndicate Office Climb ladder behind building Roto-Glide across to roof |
Dragon | 85 | 8 | Special | Attacks by blasting targets with a shock wave from its mouth. |
| 76 Liquidation |
Wild Zone 16 Near Alpha Ampharos |
Water | 85 | 8 | Physical | Attacks by slamming into targets using a blast of water. May lower target's Defense stats. |
| 77 Poison Jab |
Mable's Research Level 27 | Poison | 80 | 8 | Physical | Attacks by stabbing targets with a poison-soaked tentacle, arm, or the like. May leave targets poisoned. |
| 78 Bulldoze |
Mable's Research Level 18 | Ground | 60 | 6 | Physical | Attacks targets by stomping on the ground. Makes targets move more slowly for a short time. |
| 79 Hurricane |
Wild Zone 19 Destroy thorns using Fire-type attack |
Flying | 110 | 10 | Special | Attacks by wrapping targets in a wind. May leave targets confused. |
| 80 Iron Defense |
Racine Construction roof Requires finishing Side Mission 40 Go up Holovator Roto-Glide over to Racine Construction roof |
Steel | N/A | 9 | Status | Boosts user's Defnese stat for a while. |
| 81 X-Scissor |
Wild Zone 13 Destroy thorns using Fire-type move |
Bug | 80 | 8 | Physical | Attacks using scythes, claws, or the like as if they were scissors. |
| 82 U-turn |
Mable's Research Level 19 | Bug | 70 | 12 | Physical | Attacks by dishing out a quick blow Rushes back to its Trainer with incredible speed. |
| 83 Nasty Plot |
Mable's Research Level 38 | Dark | N/A | 15 | Status | Boosts Sp. Atk stat for a while. |
| 84 Flash Cannon |
Mable's Research Level 22 | Steel | 80 | 8 | Special | Attacks by gathering light energy and releasing it all at once. May lower the targets' Sp. Def stats. |
| 85 Substitute |
Side Mission 29 Full Course of Battles: One Star |
Normal | N/A | 10 | Status | Sacrifices a small amount of HP to create a substitute. |
| 86 Wild Charge |
On roof directly next to Fist of Justice | Electric | 90 | 8 | Physical | Attacks by charging forward. User takes damage. |
| 87 Iron Tail |
Mable's Research Level 30 | Steel | 100 | 10 | Physical | Attacks by slamming its tail into targets. May lower targets' Defense stats. |
| 88 Spikes |
Side Mission 41 Watch Out for Traps |
Ground | N/A | 7 | Status | Lays a trap of spikes in front of itself. Spikes will damage susceptible opposing Pokémon that make contact with them. |
| 89 Toxic Spikes |
Rogue Sector 6 On roof |
Poison | N/A | 7 | Status | Lays a trap of poison spikes in front of itself. Spikes will poison susceptible opposing Pokémon that make contact with them. |
| 90 Dark Pulse |
Lysandre Labs Orange section of map |
Dark | 80 | 8 | Special | Attacks by releasing a horrible aura. May make targets flinch. |
| 91 Curse |
Magenta Sector 3 From woman west of Nouveau Café (Truck No. 3) |
Ghost | N/A | 15 | Status | Boosts user's Attack and Defense stats in exchange for lowering its movement speed for a short time Ghost-types loose half of health and foe is continuously damage from Nightmare. |
| 92 Dazzling Gleam |
Wild Zone 7 Base of plinth Destroy thorns with Fire-type attack |
Fairy | 80 | 8 | Special | Attacks with a flash of light. |
| 93 Outrage |
Mable's Research Level 46 | Dragon | 120 | 15 | Physical | Attacks in a rampage. |
| 94 Whirlwind |
Side Mission 60 Full Course of Battles: Two Stars |
Normal | N/A | 7 | Status | Creates a wind to drive targets back a good distance. |
| 95 Taunt |
Sewers After unlocking gate |
Dark | N/A | 12 | Status | Taunts targets, sending them into a rage. Forces them to use only damage-dealing moves for a short time. |
| 96 Hydro Pump |
Mable's Research Level 40 | Water | 110 | 12 | Special | Attacks by blasting targets with of water. |
| 97 Heal Block |
Mable's Research Level 31 | Psychic | N/A | 12 | Status | Prevents targets from recovering HP through moves or items for a while. |
| 98 Waterfall |
Main Sewers section Head south from Bleu Sector 3 entrance Use Fire-type moves on ice bridge |
Water | 80 | 8 | Physical | Attacks by charging at targets with incredible momentum. Targets may flinch. |
| 99 Metronome |
Side Mission 79 A Fateful Swing of a Metronome |
Normal | N/A | 4 | Status | Unleashes a random move from among the many moves that exist. |
| 100 Gunk Shot |
Mission 24 Defeat Corbeau |
Poison | 120 | 10 | Physical | Attacks by shooting out garbage. May leave targets poisoned. |
| 101 Electroweb |
Bleu Sector 7 Talk to man in eastern building Can be found on southern steps |
Electric | 55 | 7 | Special | Attacks by catching targets in electrified net. Targets move more slowly for short time. |
| 102 Focus Blast |
Mable's Research Level 44 | Fighting | 120 | 12 | Special | Attacks by heightening its focus to unleash its power. May lower targets' Sp. Def stats. |
| 103 Work Up |
Wild Zone 1 Atop highest roof |
Normal | N/A | 15 | Status | Boosts its Attack and Sp. Atk stats for a short time. |
| 104 Flare Blitz |
Mission 35 Defeat Grisham |
Fire | 120 | 8 | Physical | Attacks by charging forwards cloaked in fire. May leave target burned. User will take some damage. |
| 105 Blizzard |
Mable's Research Level 42 | Ice | 110 | 12 | Special | Attacks by blasting targets with a blizzard. May leave targets frozen. |
| 106 Thunder |
Mable's Research Level 33 | Electric | 110 | 10 | Special | Attacks with a thunderbolt. May leave targets paralyzed. |
| 107 Close Combat |
Mable's Research Level 37 | Fighting | 120 | 12 | Physical | Attacks by abandoning defense and charging to targets. Lowers the user's Defense and Sp. Def stats for a short time. |
TMs explained: How do TMs work in Legends Z-A?
In the Pokémon universe, TM stands for Technical Machine and they're one of the long running items present in every single mainline Pokémon game. Each TM is connected to a specific attack and using one on a Pokémon teaches it said attack. Yet, there are a couple of rules you need to follow.
Firstly, TMs can be used multiple times in Legends: Z-A. This means you're free to use a single TM as many times as you like on as many Pokémon as you like. You're even able to replace a move taught by TM with a different attack and then use the TM on the same Pokémon at a later date.
Secondly, each TM can only be used on specific Pokémon. This is decided by the type of both the Pokémon and attack offered by the TM. For example, Water-type TMs can be used on Water-type Pokémon, but Electric TMs can not. There are the odd exceptions but each TM does generally follow this rule. There's also a few Pokémon which can't learn moves from TMs at all - though the number is very small.
Thirdly, if your Pokémon already knows four moves, then the TM will have to replace one. Due to this, you should always take your Pokémon's full moveset into account when teaching them a TM move. You wouldn't want to remove anything useful…
Finally, TMs are used by selecting them in your Satchel. A little blue tick mark will appear beneath the Pokémon in your party if they're able to learn this TM. A grey tick means the Pokémon already knows the move, while a grey 'X' means the Pokémon can't learn the move.
Hope you're enjoying Pokémon Legends: Z-A!
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