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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Eurogamer.net Alex Donaldson Feed</title><link>https://www.eurogamer.net/authors/alex-donaldson</link><description>The latest articles by Alex Donaldson on Eurogamer.net.</description><atom:link href="https://www.eurogamer.net/feed/author/alex-donaldson" rel="self"/><language>en</language><lastBuildDate>Tue, 18 Nov 2025 16:33:36 +0000</lastBuildDate><item><title>Analogue 3D review - better late than never, this N64 redux is another best-in-class retro experience</title><link>https://www.eurogamer.net/analogue-3d-review-better-late-than-never-this-n64-redux-is-another-best-in-class-retro-experience</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Tue, 18 Nov 2025 16:33:36 +0000</pubDate><guid>https://www.eurogamer.net/analogue-3d-review-better-late-than-never-this-n64-redux-is-another-best-in-class-retro-experience</guid><category>Analogue</category><category>N64</category><category>Nintendo</category><media:content medium="image" url="https://assetsio.gnwcdn.com/analogue-3d-n64.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/analogue-3d-n64.png?width=690&quality=85&format=jpg&auto=webp" /> <p>For <strong>Analogue</strong>, the boutique gaming brand that made its business in mining the emotions of the cash- and nostalgia-rich grown-up hardcore, the game has surely changed. When the company burst onto the scene in 2015, the use of FPGA technology to run old games was relatively new. Now, everybody is at it - and so Analogue finds itself needing to more precisely carve out and defend its corner of the market.</p> <p><a href="https://www.eurogamer.net/analogue-3d-review-better-late-than-never-this-n64-redux-is-another-best-in-class-retro-experience">Read more</a></p>]]></description></item><item><title>A love letter to Peter Jackson's King Kong video game, the first great achievement hunter pick-up</title><link>https://www.eurogamer.net/a-love-letter-to-peter-jacksons-king-kong-video-game-the-first-great-achievement-hunter-pick-up</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Mon, 17 Nov 2025 14:23:31 +0000</pubDate><guid>https://www.eurogamer.net/a-love-letter-to-peter-jacksons-king-kong-video-game-the-first-great-achievement-hunter-pick-up</guid><category>Action Adventure</category><category>PC</category><category>Nintendo GameCube</category><category>Ubisoft Montpellier</category><category>Ubisoft Entertainment</category><category>Nintendo GBA</category><category>PS2</category><category>Nintendo DS</category><category>First person</category><category>Shooter</category><category>Single Player</category><category>Xbox 360 20th anniversary</category><category>Fighting</category><category>Xbox 360</category><category>PSP</category><category>Third person</category><category>Peter Jackson's King Kong</category><category>Puzzle</category><category>Xbox</category><category>Ubisoft</category><media:content medium="image" url="https://assetsio.gnwcdn.com/King-Kong-360.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/King-Kong-360.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Later this week marks 20 years since the release of the Xbox 360, and with it comes a slew of related gaming anniversaries of varying importance.</p> <p><a href="https://www.eurogamer.net/a-love-letter-to-peter-jacksons-king-kong-video-game-the-first-great-achievement-hunter-pick-up">Read more</a></p>]]></description></item><item><title>I'm loving a pirate's life in Civilization 7, which keeps getting better as Firaxis' diligent updates continue</title><link>https://www.eurogamer.net/im-loving-a-pirates-life-in-civilization-7-which-keeps-getting-better-as-firaxis-diligent-updates-continue</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Sun, 16 Nov 2025 09:55:04 +0000</pubDate><guid>https://www.eurogamer.net/im-loving-a-pirates-life-in-civilization-7-which-keeps-getting-better-as-firaxis-diligent-updates-continue</guid><category>Multiplayer Competitive</category><category>Firaxis Games</category><category>Sid Meier's Civilization VII</category><category>Single Player</category><category>Strategy: Turn-Based Strategy</category><category>2K</category><category>Simulation</category><category>Bird view / Isometric</category><category>Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/civ-7-header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/civ-7-header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>It's fair to say that upon its initial release, <a href="https://www.eurogamer.net/games/sid-meiers-civilization">Sid Meier's Civilization</a> 7 rather split opinion. I don't think anybody would argue that it was the best-ever Civ game out of the gate. Nobody sane would, anyway. But for a breadth of opinion you only need look at <a href="https://www.vg247.com/civilization-7-review">my review on VG247</a> when compared to the verdict <a href="https://www.eurogamer.net/civilization-7-review">here on Eurogamer</a>. On release, those two opinions were two stars and worlds apart. One considered the game to have a fundamental problem, being too boring. The other considered the base release a creaky but firm-enough foundation for a new generation of Civ.</p> <p><a href="https://www.eurogamer.net/im-loving-a-pirates-life-in-civilization-7-which-keeps-getting-better-as-firaxis-diligent-updates-continue">Read more</a></p>]]></description></item><item><title>Metroid Prime 4: Beyond delivers the series' trademark gameplay in spades, but I fear one very annoying addition might derail the whole thing</title><link>https://www.eurogamer.net/metroid-prime-4-beyond-delivers-the-series-trademark-gameplay-in-spades-but-i-fear-one-very-annoying-addition-might-derail-the-whole-thing</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Fri, 14 Nov 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/metroid-prime-4-beyond-delivers-the-series-trademark-gameplay-in-spades-but-i-fear-one-very-annoying-addition-might-derail-the-whole-thing</guid><category>Nintendo</category><category>Shooter</category><category>Metroid Prime 4: Beyond</category><category>Action Adventure</category><category>Single Player</category><category>First person</category><category>Nintendo Switch</category><category>Retro Studios</category><media:content medium="image" url="https://assetsio.gnwcdn.com/metroid-prime-4-preview-header.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/metroid-prime-4-preview-header.png?width=690&quality=85&format=jpg&auto=webp" /> <p>It's difficult to believe, but it has been the better part of two decades since the last new <a href="https://www.eurogamer.net/games/metroid-prime">Metroid Prime</a>. The third game, Corruption, hit the Wii back in 2007. The good news for those who have been eagerly waiting for more<em> Prime</em> is that <a href="https://www.eurogamer.net/games/metroid-prime-4">Metroid Prime 4: Beyond</a> certainly appears to be a confident expression of that. It's more Prime. In that, it'll give you what you want. On the other hand, I've come away from a hands-on session concerned that it has also fundamentally misunderstood part of Metroid's appeal.</p> <p><a href="https://www.eurogamer.net/metroid-prime-4-beyond-delivers-the-series-trademark-gameplay-in-spades-but-i-fear-one-very-annoying-addition-might-derail-the-whole-thing">Read more</a></p>]]></description></item><item><title>Whatever Valve says about its PC-first credentials, its new Steam Machines are another step closer to obliterating the once-indelible line between console and PC</title><link>https://www.eurogamer.net/whatever-valve-says-about-its-pc-first-credentials-its-new-steam-machines-are-another-step-closer-to-obliterating-the-once-indelible-line-between-console-and-pc</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Thu, 13 Nov 2025 15:21:57 +0000</pubDate><guid>https://www.eurogamer.net/whatever-valve-says-about-its-pc-first-credentials-its-new-steam-machines-are-another-step-closer-to-obliterating-the-once-indelible-line-between-console-and-pc</guid><category>Valve</category><category>Steam Machine</category><category>PC</category><category>Hardware</category><media:content medium="image" url="https://assetsio.gnwcdn.com/steam-deck-console.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/steam-deck-console.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The most fascinating thing about <a href="https://www.eurogamer.net/steam-machine-everything-we-know-about-valves-new-console">Valve's newly-announced Steam Machine</a>, in a sense, is its status as a halfway house. It is certainly one thing, but it is also clearly pressing at becoming another. Maybe it is neither? Is this a new category emerging? Or is it simply lines that were once indelible now becoming scuffed, worn, and permeable?</p> <p><a href="https://www.eurogamer.net/whatever-valve-says-about-its-pc-first-credentials-its-new-steam-machines-are-another-step-closer-to-obliterating-the-once-indelible-line-between-console-and-pc">Read more</a></p>]]></description></item><item><title>Lionhead's secret best game, and one of the greatest ever abandonware games - The Movies - turns 20 today</title><link>https://www.eurogamer.net/lionheads-secret-best-game-and-one-of-the-greatest-ever-abandonware-games-the-movies-turns-20-today</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Sat, 08 Nov 2025 10:00:00 +0000</pubDate><guid>https://www.eurogamer.net/lionheads-secret-best-game-and-one-of-the-greatest-ever-abandonware-games-the-movies-turns-20-today</guid><category>Simulation</category><category>The Movies</category><category>Xbox</category><category>Multiplayer Competitive</category><category>Third person</category><category>Single Player</category><category>PS2</category><category>Lionhead Studios</category><category>Nintendo GameCube</category><category>Bird view / Isometric</category><category>PC</category><category>Strategy</category><category>1C Company</category><category>Activision</category><media:content medium="image" url="https://assetsio.gnwcdn.com/movies-header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/movies-header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Many people are very eagerly awaiting the return of Fable next year, and rightly so - it's a British classic and at this stage of the gradually unravelling disaster clearly an increasingly important piece of Microsoft's gaming portfolio. But if I think about the games and series spawned by the late Lionhead Studios, Fable has a rival at the top - 2005's The Movies, which turns 20 years old today.</p> <p><a href="https://www.eurogamer.net/lionheads-secret-best-game-and-one-of-the-greatest-ever-abandonware-games-the-movies-turns-20-today">Read more</a></p>]]></description></item><item><title>Series-best combat carried me through Hyrule Warriors: Age of Imprisonment, but I think I'm done with the Breath of the Wild version of the Zelda universe</title><link>https://www.eurogamer.net/hyrule-warriors-age-of-imprisonment-impressions-review-story-gameplay</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Tue, 04 Nov 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/hyrule-warriors-age-of-imprisonment-impressions-review-story-gameplay</guid><category>Koei Tecmo</category><category>Multiplayer Competitive</category><category>Nintendo</category><category>Third person</category><category>Action Adventure</category><category>Now Playing</category><category>Nintendo Switch 2</category><category>Single Player</category><category>Fighting</category><category>Hyrule Warriors: Age of Imprisonment</category><category>Hack &amp; Slash</category><media:content medium="image" url="https://assetsio.gnwcdn.com/hyrule-warriors-aoi-key-art.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/hyrule-warriors-aoi-key-art.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Chances are you already know what you're getting with <a href="https://www.eurogamer.net/games/hyrule-warriors-age-of-imprisonment">Hyrule Warriors: Age of Imprisonment</a>. This is the third time we've seen The Legend of Zelda cross over with Koei Tecmo's Warriors franchise, and truth be told the two partners have become remarkably good at making these games - which are by their very nature a rather known quantity.</p> <p><a href="https://www.eurogamer.net/hyrule-warriors-age-of-imprisonment-impressions-review-story-gameplay">Read more</a></p>]]></description></item><item><title>The big Final Fantasy 7 interview: How the Remake Trilogy director plans to iterate ahead of Part Three, despite having "almost no documentation" from the original game to reference</title><link>https://www.eurogamer.net/the-big-final-fantasy-7-interview-part-3-hamaguchi</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Thu, 30 Oct 2025 12:00:00 +0000</pubDate><guid>https://www.eurogamer.net/the-big-final-fantasy-7-interview-part-3-hamaguchi</guid><category>RPG</category><category>Final Fantasy VII Remake Intergrade</category><category>PS4</category><category>Third person</category><category>Final Fantasy VII Remake</category><category>Action Adventure</category><category>PS5</category><category>Nintendo Switch 2</category><category>Final Fantasy VII Rebirth</category><category>Single Player</category><category>PC</category><category>Naoki Hamaguchi</category><category>Xbox Series X/S</category><category>Square Enix</category><media:content medium="image" url="https://assetsio.gnwcdn.com/hamaguchi-2_720.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/hamaguchi-2_720.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>I'd argue that there was probably no greater poisoned chalice in games than taking on the job of remaking <a href="https://www.eurogamer.net/games/final-fantasy-vii">Final Fantasy 7</a>. Hyped for years before it was announced, its reveal part of<a href="https://www.eurogamer.net/digitalfoundry-2019-how-final-fantasy-7-remake-modernises-a-ps1-classic"> the so-called 'E3 of dreams'</a>, and it is of course a reimagining of one of the most important and beloved role-playing games of all time. Even if it was brilliant, there would inevitably be grousing from some quarters.</p> <p><a href="https://www.eurogamer.net/the-big-final-fantasy-7-interview-part-3-hamaguchi">Read more</a></p>]]></description></item><item><title>25 years ago Red Alert 2 serenaded us with the greatest opening movie of all time. We need that nonsense back</title><link>https://www.eurogamer.net/25-years-ago-red-alert-2-serenaded-us-with-the-greatest-opening-movie-of-all-time-we-need-that-nonsense-back</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Sun, 26 Oct 2025 12:00:00 +0000</pubDate><guid>https://www.eurogamer.net/25-years-ago-red-alert-2-serenaded-us-with-the-greatest-opening-movie-of-all-time-we-need-that-nonsense-back</guid><category>Electronic Arts</category><category>Multiplayer Competitive</category><category>Strategy: Real-Time Strategy</category><category>Command &amp; Conquer Red Alert 2</category><category>Single Player</category><category>EA</category><category>Westwood Studios</category><category>Bird view / Isometric</category><category>PC</category><category>Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/red-alert-2.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/red-alert-2.png?width=690&quality=85&format=jpg&auto=webp" /> <p>I know precisely what I was doing on this week 25 years ago, give or take. While the exact release date of games wasn't always as set in stone back then, especially on PC, we know that roughly this week marks the 25th anniversary of the release of <a href="https://www.eurogamer.net/games/command-conquer-red-alert-2">Command & Conquer: Red Alert 2</a>. One of the greatest games of its kind, it today inspires sorrow and joy in me in almost equal measure.</p> <p><a href="https://www.eurogamer.net/25-years-ago-red-alert-2-serenaded-us-with-the-greatest-opening-movie-of-all-time-we-need-that-nonsense-back">Read more</a></p>]]></description></item><item><title>The Outer Worlds 2 review</title><link>https://www.eurogamer.net/the-outer-worlds-2-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Thu, 23 Oct 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/the-outer-worlds-2-review</guid><category>The Outer Worlds 2</category><category>RPG</category><category>Shooter</category><category>Third person</category><category>Xbox Game Studios</category><category>Action Adventure</category><category>PS5</category><category>Single Player</category><category>PC</category><category>First person</category><category>Obsidian Entertainment</category><category>Xbox Series X/S</category><category>Open World</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-outher-worlds-2-key-art.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-outher-worlds-2-key-art.png?width=690&quality=85&format=jpg&auto=webp" /> <p>For all the struggles that Xbox has suffered over the last year, one thing that can't be said is that gaming's biggest publisher hasn't enjoyed some bright spots. One such gleaming piece of their unwieldy portfolio is Obsidian Entertainment. The California-based studio, most famed for role-playing adventures, has already enjoyed success this year with <a href="https://www.eurogamer.net/games/avowed">Avowed</a> and an early access release of <a href="https://www.eurogamer.net/games/grounded-2">Grounded 2</a>. They've saved the best for last, though - <a href="https://www.eurogamer.net/games/the-outer-worlds">The Outer Worlds</a> 2 is the best of this hearty trifecta.</p> <p><a href="https://www.eurogamer.net/the-outer-worlds-2-review">Read more</a></p>]]></description></item><item><title>Pragmata's unique action and puzzle blend may grab the headlines - but as its creators explain, its secret sauce is all about rhythm</title><link>https://www.eurogamer.net/pragmatas-unique-action-and-puzzle-blend-may-grab-the-headlines-but-as-its-creators-explain-its-secret-sauce-is-all-about-rhythm-1</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Tue, 21 Oct 2025 12:59:19 +0000</pubDate><guid>https://www.eurogamer.net/pragmatas-unique-action-and-puzzle-blend-may-grab-the-headlines-but-as-its-creators-explain-its-secret-sauce-is-all-about-rhythm-1</guid><category>Shooter</category><category>Third person</category><category>Action Adventure</category><category>PS5</category><category>Single Player</category><category>PC</category><category>Capcom</category><category>Xbox Series X/S</category><category>Pragmata</category><media:content medium="image" url="https://assetsio.gnwcdn.com/pragmata-header-(1).jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/pragmata-header-(1).jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>It's quite rare that we deign to give a game <a href="https://www.eurogamer.net/pragmatas-blend-of-shooting-and-hacking-is-the-most-stressful-new-idea-ive-seen-in-a-shooter-in-generations-and-its-brilliant">multiple bites</a> at <a href="https://www.eurogamer.net/pragmata-is-a-fascinating-genre-mash-up-and-capcom-at-its-experimental-best-hands-on">the preview apple</a> here on Eurogamer, especially over such a short period. But Pragmata is an interesting case. Each time Capcom has presented it, the publisher has teased a small glimpse of what the game might be - meagre but enticing at the same time. Back in the summer, we saw its unique mixture of hacking and shooting presented in a very stripped-back demo. A few months later,<a href="https://www.eurogamer.net/depth-player-expression-and-years-of-iteration-pragmata-director-interview"> we saw a tiny bit more</a> - but no matter how intriguing, it still felt like more concept demo than game.</p> <p><a href="https://www.eurogamer.net/pragmatas-unique-action-and-puzzle-blend-may-grab-the-headlines-but-as-its-creators-explain-its-secret-sauce-is-all-about-rhythm-1">Read more</a></p>]]></description></item><item><title>Whatever it 'is', the ROG Xbox Ally X makes me pine for Xbox's distant heyday</title><link>https://www.eurogamer.net/whatever-it-is-the-rog-xbox-ally-x-makes-me-pine-for-xboxs-distant-heyday</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Sat, 18 Oct 2025 11:00:00 +0000</pubDate><guid>https://www.eurogamer.net/whatever-it-is-the-rog-xbox-ally-x-makes-me-pine-for-xboxs-distant-heyday</guid><category>Asus</category><category>Xbox ROG Ally X</category><category>Asus ROG Ally X</category><category>Xbox ROG Ally</category><category>Microsoft</category><category>Xbox Game Studios</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ROG-Xbox_ally_X_header_2.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ROG-Xbox_ally_X_header_2.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>The new collaboration between Xbox and Asus, the cumbersomely named ROG Xbox Ally X, is a strange old thing. As Tom elucidates in <a href="https://www.eurogamer.net/rog-xbox-ally-x-review">Eurogamer's review of the device</a>, it is many things at once. Marketing will tell you that it is 'an Xbox'. The reality is that it is a PC, of course, albeit one with an Xbox interface grafted on. It's something of a Frankenstein's Monster in that sense, though like the monster it is also hardy and functional. One can see the case and audience for it.</p> <p><a href="https://www.eurogamer.net/whatever-it-is-the-rog-xbox-ally-x-makes-me-pine-for-xboxs-distant-heyday">Read more</a></p>]]></description></item><item><title>A love letter to Dead Rising 2: Case Zero, one of the best demos of all time (even if it isn't really a demo)</title><link>https://www.eurogamer.net/a-love-letter-to-dead-rising-2-case-zero-one-of-the-best-demos-of-all-time-even-if-it-isnt-really-a-demo</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Sun, 05 Oct 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/a-love-letter-to-dead-rising-2-case-zero-one-of-the-best-demos-of-all-time-even-if-it-isnt-really-a-demo</guid><category>Shooter</category><category>Action Adventure</category><category>Xbox 360</category><category>Dead Rising 2: Case Zero</category><category>Capcom</category><category>Hack &amp; Slash</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dr-2-header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dr-2-header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Last week marked 15 years since <a href="https://www.eurogamer.net/games/dead-rising-2">Dead Rising 2</a> made its debut. For my money, <a href="https://www.eurogamer.net/dead-rising-2-hands-on">Dead Rising 2</a> is one of the best unlikely success sequels going, but whenever I think of it, I can't help but remember its prologue even more fondly.</p> <p><a href="https://www.eurogamer.net/a-love-letter-to-dead-rising-2-case-zero-one-of-the-best-demos-of-all-time-even-if-it-isnt-really-a-demo">Read more</a></p>]]></description></item><item><title>As the Western games industry spirals, TGS 2025 showed Japan is resurgent - though you might not recognize that over live streams</title><link>https://www.eurogamer.net/as-the-western-games-industry-sprials-tgs-2025-showed-japan-is-resurgent-though-you-might-not-recognize-that-over-live-streams</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 01 Oct 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/as-the-western-games-industry-sprials-tgs-2025-showed-japan-is-resurgent-though-you-might-not-recognize-that-over-live-streams</guid><category>Tokyo Game Show</category><category>Tokyo Game Show 2025</category><category>Konami</category><category>Capcom</category><category>Square Enix</category><media:content medium="image" url="https://assetsio.gnwcdn.com/tgs-header_8cELmrL.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/tgs-header_8cELmrL.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>It's fair to say that the <a href="https://www.eurogamer.net/xbox-tokyo-game-show-2025-broadcast-live-watch-it-with-us">Tokyo Game Show</a> is back. This may have been the case over the last few years, to be honest - but this year marked my first post-pandemic return to Japan's premier gaming festival - and in honesty, walking around the venue, I was shocked.</p> <p><a href="https://www.eurogamer.net/as-the-western-games-industry-sprials-tgs-2025-showed-japan-is-resurgent-though-you-might-not-recognize-that-over-live-streams">Read more</a></p>]]></description></item><item><title>Super Mario Galaxy 1 + 2's ports bring two all-timers to the Switch 2, but I wish Nintendo made that just a little easier to celebrate</title><link>https://www.eurogamer.net/super-mario-galaxy-1-2s-ports-bring-two-all-timers-to-the-switch-2-but-i-wish-nintendo-made-that-just-a-little-easier-to-celebrate</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Tue, 30 Sep 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/super-mario-galaxy-1-2s-ports-bring-two-all-timers-to-the-switch-2-but-i-wish-nintendo-made-that-just-a-little-easier-to-celebrate</guid><category>Nintendo</category><category>Multiplayer Competitive</category><category>Third person</category><category>Platformer</category><category>Action Adventure</category><category>Super Mario Galaxy 1 + 2</category><category>Nintendo Switch</category><category>Nintendo Wii</category><category>Nintendo Switch 2</category><category>Now Playing</category><category>Single Player</category><category>Super Mario Galaxy 2</category><category>Bird view / Isometric</category><category>Super Mario Galaxy</category><category>Multiplayer Cooperative</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mario-galaxy-1-2-switch.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mario-galaxy-1-2-switch.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>While <a href="https://www.eurogamer.net/games/super-mario-galaxy">Super Mario Galaxy</a> has appeared on Nintendo Switch before, via 2020's <a href="https://www.eurogamer.net/games/super-mario-3d-all-stars">Super Mario 3D All-Stars</a>, this week's re-release is still momentous. For one, 3D All-Stars was bizarrely only for sale for a limited time - so this will be the first time this game has a 'standard', ever-available Switch version. More importantly, this is the first time that Galaxy 2 is on Switch, meaning we now have one of gaming's finest duologies reunited and available on modern hardware. All of this is great news.</p> <p><a href="https://www.eurogamer.net/super-mario-galaxy-1-2s-ports-bring-two-all-timers-to-the-switch-2-but-i-wish-nintendo-made-that-just-a-little-easier-to-celebrate">Read more</a></p>]]></description></item><item><title>"It was really hard to publish on Xbox. It was our job to make it easier" - inside Xbox's increasingly vital indie publishing operation</title><link>https://www.eurogamer.net/inside-xboxs-increasingly-vital-indie-publishing-operation</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Mon, 22 Sep 2025 13:09:20 +0000</pubDate><guid>https://www.eurogamer.net/inside-xboxs-increasingly-vital-indie-publishing-operation</guid><category>id@xbox</category><category>Hollow Knight: Silksong</category><category>Side view</category><category>There Are No Ghosts at the Grand</category><category>Indie</category><category>Platformer</category><category>Action Adventure</category><category>Xbox 360</category><category>Invincible Vs.</category><category>Xbox One</category><category>Game Pass</category><category>Single Player</category><category>PC</category><category>Fighting</category><category>Nintendo Switch</category><category>Xbox Series X/S</category><category>Team Cherry</category><media:content medium="image" url="https://assetsio.gnwcdn.com/id-at-xbox-header_kJXo19F.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/id-at-xbox-header_kJXo19F.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>My first major memory of Indie Games on Xbox platforms is a pleasant one, and it's precisely the sort of memory I feel most appropriate for the medium. This was a tiny self-published affair - nary a publisher in sight, what I assume was a solo developer, and an extremely limited scope. I'm not talking about <a href="https://www.eurogamer.net/games/hollow-knight">Hollow Knight</a>, or Balatro, or Braid, or <a href="https://www.eurogamer.net/games/limbo">Limbo</a> or what have you. I'm talking about Curling 2010.</p> <p><a href="https://www.eurogamer.net/inside-xboxs-increasingly-vital-indie-publishing-operation">Read more</a></p>]]></description></item><item><title>I love Donkey Kong Bananza's new DK Island &amp; Emerald Rush DLC - but should it have been in the base game?</title><link>https://www.eurogamer.net/i-love-donkey-kong-bananzas-new-dk-island-emerald-rush-dlc-but-should-it-have-been-in-the-base-game</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Mon, 15 Sep 2025 10:20:59 +0000</pubDate><guid>https://www.eurogamer.net/i-love-donkey-kong-bananzas-new-dk-island-emerald-rush-dlc-but-should-it-have-been-in-the-base-game</guid><category>Nintendo</category><category>Multiplayer Competitive</category><category>Side view</category><category>Third person</category><category>Platformer</category><category>Action Adventure</category><category>Single Player</category><category>Nintendo Switch 2</category><category>Donkey Kong Bananza</category><media:content medium="image" url="https://assetsio.gnwcdn.com/DK-Bananza-DLC-header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/DK-Bananza-DLC-header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>If you had to push me for criticisms of <a href="https://www.eurogamer.net/games/donkey-kong-bananza">Donkey Kong Bananza</a>, there aren't that many I can level at it. It's a smashing time - hur hur - and though it perhaps doesn't have that jaw-dropping impetus of a Mario Odyssey, it is nevertheless something special. Here's one, though: the post-game offering is over way too quickly. Nintendo has now addressed that with a new downloadable content, DK Island & Emerald Rush.</p> <p><a href="https://www.eurogamer.net/i-love-donkey-kong-bananzas-new-dk-island-emerald-rush-dlc-but-should-it-have-been-in-the-base-game">Read more</a></p>]]></description></item><item><title>Developer IO Interactive on why Bond needs to "earn" his iconic theme music in 007: First Light</title><link>https://www.eurogamer.net/developer-io-interactive-on-why-bond-needs-to-earn-hiss-iconic-theme-music-in-007-first-light</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Mon, 08 Sep 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/developer-io-interactive-on-why-bond-needs-to-earn-hiss-iconic-theme-music-in-007-first-light</guid><category>Shooter</category><category>Third person</category><category>IO Interactive</category><category>Action Adventure</category><category>PS5</category><category>Nintendo Switch 2</category><category>Single Player</category><category>007 First Light</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/bond-5.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/bond-5.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Getting your hands on an iconic and beloved entertainment property is surely a blessing and a curse. On one hand, you get the opportunity to mine the history of the franchise and its stories for your own gain, and get to leverage the interest of a dedicated congregation of existing fans. On the other hand&hellip; there's a lot of expectation. People know this franchise. They know this character like a friend. They know how they want it.</p> <p><a href="https://www.eurogamer.net/developer-io-interactive-on-why-bond-needs-to-earn-hiss-iconic-theme-music-in-007-first-light">Read more</a></p>]]></description></item><item><title>007: First Light is so much more than Hitman - with its 'breathing' structure, it looks like the ultimate composite video game</title><link>https://www.eurogamer.net/007-first-light-james-bond-preview-hitman-uncharted-comparisons</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 03 Sep 2025 19:06:49 +0000</pubDate><guid>https://www.eurogamer.net/007-first-light-james-bond-preview-hitman-uncharted-comparisons</guid><category>Shooter</category><category>Shooter: Third Person</category><category>IO Interactive</category><category>Third person</category><category>Action Adventure</category><category>Amazon MGM Studios</category><category>Nintendo Switch 2</category><category>PS5</category><category>Single Player</category><category>007 First Light</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/first-light-007-bond.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/first-light-007-bond.png?width=690&quality=85&format=jpg&auto=webp" /> <p>When <a href="https://www.eurogamer.net/companies/io-interactive">IO Interactive</a> first announced it was uptaking work on what was then known as 'Project 007', the internet collectively cheered. There was one practically unanimous reaction: <em>this is a match made in heaven</em>.</p> <p><a href="https://www.eurogamer.net/007-first-light-james-bond-preview-hitman-uncharted-comparisons">Read more</a></p>]]></description></item><item><title>"He's the real deal" - Chatty, energetic, unpolished, but still the same man: Meet gaming's exclusive James Bond, played by Dexter's Patrick Gibson</title><link>https://www.eurogamer.net/patrick-gibson-next-james-bond-007-first-light-io-interactive-interview</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 03 Sep 2025 18:48:55 +0000</pubDate><guid>https://www.eurogamer.net/patrick-gibson-next-james-bond-007-first-light-io-interactive-interview</guid><category>Shooter</category><category>Shooter: Third Person</category><category>IO Interactive</category><category>Third person</category><category>Action Adventure</category><category>PS5</category><category>Nintendo Switch 2</category><category>Single Player</category><category>007 First Light</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/007-new-bond-patrick-gibson-first-light.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/007-new-bond-patrick-gibson-first-light.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>While it admittedly was plainly obvious to anyone who has seen his face on TV or in film, Danish developer <a href="https://www.eurogamer.net/companies/io-interactive">IO Interactive</a> has now made it official: their video game exclusive iteration of the world famous Agent 007 is to be played by Irish actor Patrick Gibson.</p> <p><a href="https://www.eurogamer.net/patrick-gibson-next-james-bond-007-first-light-io-interactive-interview">Read more</a></p>]]></description></item><item><title>"It's a classic title for the genre" Final Fantasy Tactics: The Ivalice Chronicles directors talk difficulty tweaks, new features, and preserving a seminal title's magic</title><link>https://www.eurogamer.net/final-fantasy-tactics-the-ivalice-chronicles-difficulty-tweaks-new-features-preserving-a-seminal-magic</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Tue, 02 Sep 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/final-fantasy-tactics-the-ivalice-chronicles-difficulty-tweaks-new-features-preserving-a-seminal-magic</guid><category>RPG</category><category>Final Fantasy Tactics: The Ivalice Chronicles</category><category>RPG: Turn-based</category><category>PS5</category><category>Single Player</category><category>Strategy: Turn-Based Strategy</category><category>Bird view / Isometric</category><category>Strategy</category><category>Square Enix</category><media:content medium="image" url="https://assetsio.gnwcdn.com/FFT-TIC.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/FFT-TIC.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>There's something special about <a href="https://www.eurogamer.net/games/final-fantasy-tactics">Final Fantasy Tactics</a>. It's one of <em>those</em> games where it's difficult to ascertain and harder to elucidate, but it just has&hellip; <em>something</em>. An X-Factor. A <em>je ne sais quoi</em>. I have vaguely fond memories of the game in general, but sitting down to play just 45 minutes of upcoming remaster The Ivalice Chronicles, it doesn't take long for that secret sauce to sink its claws into me. I should play this whole thing, I think. I hadn't really planned to play it in full again. But 45 minutes later, there I was - mentally rejigging my October weekend plans.</p> <p><a href="https://www.eurogamer.net/final-fantasy-tactics-the-ivalice-chronicles-difficulty-tweaks-new-features-preserving-a-seminal-magic">Read more</a></p>]]></description></item><item><title>AI was a common theme at Gamescom 2025, and while some indie teams say it's invaluable, it remains an ethical nightmare</title><link>https://www.eurogamer.net/ai-was-everywhere-at-gamescom-2025</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Fri, 29 Aug 2025 11:00:00 +0000</pubDate><guid>https://www.eurogamer.net/ai-was-everywhere-at-gamescom-2025</guid><category>Gamescom 2025</category><category>Gamescom</category><category>Blockbuster</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Ai-gen-Gamescom.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Ai-gen-Gamescom.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.eurogamer.net/gamescom-opening-night-live-2025-livestream-and-blog">Gamescom</a> is different from a lot of industry trade shows for a variety of reasons, but one of my favorite is how approachable it is. Even when you put the hundreds of thousands of public attendees to one side and consider only the more sterile business-to-business area, it has always been an easier show to gain access to - which has myriad benefits.</p> <p><a href="https://www.eurogamer.net/ai-was-everywhere-at-gamescom-2025">Read more</a></p>]]></description></item><item><title>A love letter to that one time James Bond battled the villain in a crappy arcade game instead of at cards</title><link>https://www.eurogamer.net/a-love-letter-to-that-one-time-james-bond-battled-the-villain-in-a-crappy-arcade-game-instead-of-at-cards</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Thu, 28 Aug 2025 16:00:03 +0000</pubDate><guid>https://www.eurogamer.net/a-love-letter-to-that-one-time-james-bond-battled-the-villain-in-a-crappy-arcade-game-instead-of-at-cards</guid><category>James Bond</category><category>Blockbuster</category><media:content medium="image" url="https://assetsio.gnwcdn.com/bond-header_sjZzxgG.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/bond-header_sjZzxgG.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Is there anything more British than turning on the telly at 11pm and finding an old Bond film on ITV? There's an opening that I probably couldn't get away with on any other major games site, hey. But, really: that moment of channel-hopping and catching the smirking visage of Sean Connery, Roger Moore, or Pierce Brosnan as a bit of late-night terrestrial TV filler is as British as fish and chips, smashing up your shiny new alloy on a pothole, and needing to do a blood sacrifice for his majesty's government in order to send a DM on social media.</p> <p><a href="https://www.eurogamer.net/a-love-letter-to-that-one-time-james-bond-battled-the-villain-in-a-crappy-arcade-game-instead-of-at-cards">Read more</a></p>]]></description></item><item><title>Depth, player expression, and years of iteration: Pragmata's producer on the key to nailing the game's weird and wonderful core mechanic</title><link>https://www.eurogamer.net/depth-player-expression-and-years-of-iteration-pragmata-director-interview</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Thu, 28 Aug 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/depth-player-expression-and-years-of-iteration-pragmata-director-interview</guid><category>Action Adventure</category><category>PS5</category><category>PC</category><category>Capcom</category><category>Xbox Series X/S</category><category>Pragmata</category><media:content medium="image" url="https://assetsio.gnwcdn.com/pragmata-header-(1).jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/pragmata-header-(1).jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>"I don't really want to delve into previous concepts," <a href="https://www.eurogamer.net/games/pragmata">Pragmata</a> producer Naoto Oyama tactfully offers, after I prod at the prickly topic of the lengthy development of <a href="https://www.eurogamer.net/companies/capcom">Capcom</a>'s latest weird and wonderful offering.</p> <p><a href="https://www.eurogamer.net/depth-player-expression-and-years-of-iteration-pragmata-director-interview">Read more</a></p>]]></description></item><item><title>Resident Evil 9: Requiem's director explains how in one crucial way, it is the "most extreme" title in the series yet</title><link>https://www.eurogamer.net/resident-evil-9-requiems-director-explains-how-in-one-crucial-way-it-is-the-most-extreme-title-in-the-series-yet</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 27 Aug 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/resident-evil-9-requiems-director-explains-how-in-one-crucial-way-it-is-the-most-extreme-title-in-the-series-yet</guid><category>Gamescom 2025</category><category>PS5</category><category>Single Player</category><category>Horror</category><category>Capcom</category><category>Resident Evil Requiem</category><media:content medium="image" url="https://assetsio.gnwcdn.com/K%C5%8Dshi-Nakanishi-Requiem.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/K%C5%8Dshi-Nakanishi-Requiem.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.eurogamer.net/games/resident-evil-9-revenant-shadows">Resident Evil 9: Requiem</a>'s director wants you to know that it may very well be the most extreme title in the series. But not in the way you might think. When he talks of extremities K&omacr;shi Nakanishi isn't talking about blood, guts, and gore - he's talking about <em>pacing</em>. And your heart rate, for that matter.</p> <p><a href="https://www.eurogamer.net/resident-evil-9-requiems-director-explains-how-in-one-crucial-way-it-is-the-most-extreme-title-in-the-series-yet">Read more</a></p>]]></description></item><item><title>Kirby Air Riders is a blazing assault on the senses where once you lock in, the magic cuts through</title><link>https://www.eurogamer.net/kirby-air-riders-is-a-blazing-assault-on-the-senses-where-once-you-lock-in-the-magic-cuts-through-hands-on</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Tue, 26 Aug 2025 17:00:00 +0000</pubDate><guid>https://www.eurogamer.net/kirby-air-riders-is-a-blazing-assault-on-the-senses-where-once-you-lock-in-the-magic-cuts-through-hands-on</guid><category>Nintendo</category><category>Multiplayer Competitive</category><category>Kirby Air Riders</category><category>Third person</category><category>Arcade</category><category>Racing</category><category>BANDAI NAMCO Studios</category><category>Nintendo Switch 2</category><category>HAL Laboratory</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/kirby-header_kGrX2Yb.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/kirby-header_kGrX2Yb.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Let's kick off with a confession: I never really rated 2003's <a href="https://www.eurogamer.net/games/kirby-air-ride">Kirby Air Ride</a>. I'm well aware that some regard it as a GameCube classic, but I'm not one of them. When a sequel, Kirby Air Riders, <a href="https://www.eurogamer.net/switch-2-nintendo-direct-everything-announced">closed out the big Switch 2 blow-out Nintendo Direct</a>, my reaction was rather apathetic. A sequel to <em>that</em> is their grand finale?</p> <p><a href="https://www.eurogamer.net/kirby-air-riders-is-a-blazing-assault-on-the-senses-where-once-you-lock-in-the-magic-cuts-through-hands-on">Read more</a></p>]]></description></item><item><title>Nvidia's PS5 Pro GeForce Now gamescom comparison demo is one of the most audacious I've seen in years</title><link>https://www.eurogamer.net/nvidias-ps5-pro-geforce-now-gamescom-comparison-demo-is-one-of-the-most-audacious-ive-seen-in-years</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 20 Aug 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/nvidias-ps5-pro-geforce-now-gamescom-comparison-demo-is-one-of-the-most-audacious-ive-seen-in-years</guid><category>RPG</category><category>CD Projekt</category><category>Action Adventure</category><category>PC</category><category>Open World</category><category>PS4</category><category>GeForce Now</category><category>Xbox Series X/S</category><category>First person</category><category>Cyberpunk 2077</category><category>CD Projekt RED</category><category>Shooter</category><category>Science Fiction</category><category>Nvidia</category><category>Single Player</category><category>Story Rich</category><category>Third person</category><category>Xbox One</category><category>PS5</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Geforce_Now_2025_header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Geforce_Now_2025_header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Games events are always packed with a shed load of marketing bluster. Companies figure out the most impressive way to showcase their wares and then, well, deploy that. Some of that is more strait-laced; other times the truth is stretched.</p> <p><a href="https://www.eurogamer.net/nvidias-ps5-pro-geforce-now-gamescom-comparison-demo-is-one-of-the-most-audacious-ive-seen-in-years">Read more</a></p>]]></description></item><item><title>15 years ago, Kane &amp; Lynch 2 took the crown as the most relentlessly miserable game of all time. It still is - and is still brilliant</title><link>https://www.eurogamer.net/15-years-ago-kane-lynch-2-took-the-crown-as-the-most-relentlessly-miserable-game-of-all-time-it-still-is-and-is-still-brilliant</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Sun, 17 Aug 2025 11:00:00 +0000</pubDate><guid>https://www.eurogamer.net/15-years-ago-kane-lynch-2-took-the-crown-as-the-most-relentlessly-miserable-game-of-all-time-it-still-is-and-is-still-brilliant</guid><category>PS3</category><category>Multiplayer Competitive</category><category>Shooter</category><category>Third person</category><category>IO Interactive</category><category>Action Adventure</category><category>Single Player</category><category>Kane &amp; Lynch 2: Dog Days</category><category>PC</category><category>Xbox 360</category><category>Multiplayer Cooperative</category><category>Square Enix</category><media:content medium="image" url="https://assetsio.gnwcdn.com/K%26L2-header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/K%26L2-header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>At first blush, it'd be easy to take <a href="https://www.eurogamer.net/games/kane-lynch-2-dog-days">Kane & Lynch 2: Dog Days</a> as just another third-person action shooter of the Xbox 360 era - a period absolutely replete with such games. To be honest, that description is certainly true of its predecessor - a game probably now more broadly remembered for its role in one of <a href="https://kotaku.com/yes-a-games-writer-was-fired-over-review-scores-5893785">games media's largest scandals</a>. But the sequel is something more - something special, unique, and worth remembering.</p> <p><a href="https://www.eurogamer.net/15-years-ago-kane-lynch-2-took-the-crown-as-the-most-relentlessly-miserable-game-of-all-time-it-still-is-and-is-still-brilliant">Read more</a></p>]]></description></item><item><title>Mafia: The Old Country review</title><link>https://www.eurogamer.net/mafia-the-old-country-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 13 Aug 2025 14:12:09 +0000</pubDate><guid>https://www.eurogamer.net/mafia-the-old-country-review</guid><category>Mafia: The Old Country</category><category>Shooter</category><category>Third person</category><category>Action Adventure</category><category>PS5</category><category>Single Player</category><category>2K</category><category>PC</category><category>First person</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mafia-the-old-country-review-header.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mafia-the-old-country-review-header.png?width=690&quality=85&format=jpg&auto=webp" /> <p>I hate to start a review with a clich&eacute;, but reader, I'm doing it. <a href="https://www.eurogamer.net/games/mafia-the-old-country">Mafia: The Old Country</a> is that occasional sort of experience that is 'more than the sum of its parts'. On paper, I don't think I should like this game as much as I do. When I stop and <em>really</em> think about it - y'know, squinting a little with concentration - I actually think I really <em>do</em> like it a little less. But on balance, in my heart, I greatly enjoyed the whirlwind of mob tropes developer <a href="https://www.eurogamer.net/companies/hangar13">Hangar 13</a> has strung together here.</p> <p><a href="https://www.eurogamer.net/mafia-the-old-country-review">Read more</a></p>]]></description></item><item><title>GeForce Now on Steam Deck feels like the remarkable streaming future once promised is still possible - but as a delightful and welcome option, not a replacement</title><link>https://www.eurogamer.net/geforce-now-on-steam-deck-streaming-future</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Fri, 25 Jul 2025 13:52:37 +0000</pubDate><guid>https://www.eurogamer.net/geforce-now-on-steam-deck-streaming-future</guid><category>Nvidia</category><category>GeForce Now</category><category>Blockbuster</category><category>PC</category><category>GeForce</category><media:content medium="image" url="https://assetsio.gnwcdn.com/image_MB1IdxJ.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/image_MB1IdxJ.png?width=690&quality=85&format=jpg&auto=webp" /> <p>Every now and then, something comes along in my video gaming life that I feel the need to evangelise. Even if I&rsquo;m super late to the party - as I am here. So picture me, knocking on your door. Or ringing the bell. Whatever. Ding-dong. Hello! Can I talk to you about GeForce Now on <a href="https://www.eurogamer.net/digitalfoundry-2022-steam-deck-review-a-handheld-pc-capable-of-console-quality-gaming">Steam Deck</a>? It might just change your life.</p> <p><a href="https://www.eurogamer.net/geforce-now-on-steam-deck-streaming-future">Read more</a></p>]]></description></item><item><title>Super Mario Party Jamboree has decent enough Switch 2 additions, but I'm truly baffled by its presentation</title><link>https://www.eurogamer.net/super-mario-party-jamboree-has-decent-enough-switch-2-additions-but-im-truly-baffled-by-its-presentation</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Thu, 24 Jul 2025 15:43:33 +0000</pubDate><guid>https://www.eurogamer.net/super-mario-party-jamboree-has-decent-enough-switch-2-additions-but-im-truly-baffled-by-its-presentation</guid><category>Social</category><category>Nintendo</category><category>Multiplayer Competitive</category><category>Family-friendly</category><category>Platformer</category><category>Party</category><category>NDcube</category><category>Card Games</category><category>Kids &amp; Family</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>Single Player</category><category>Super Mario Party Jamboree</category><category>Bird view / Isometric</category><category>Cutesy</category><category>Multiplayer Cooperative</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mario-party-jamboree-tv.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mario-party-jamboree-tv.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>Let's kick this look at <a href="https://www.eurogamer.net/games/super-mario-party-jamboree">Super Mario Party Jamboree's</a> new Nintendo Switch port off with a wonderful example of what Eurogamer isn't - a one-opinion monolith. So while I greatly respect the brilliant Katharine's opinion that Jamboree is fine and agreeable but equally compromised and frustratingly random, that respect comes with a head-shake of disagreement. I actually thought it was rather good!</p> <p><a href="https://www.eurogamer.net/super-mario-party-jamboree-has-decent-enough-switch-2-additions-but-im-truly-baffled-by-its-presentation">Read more</a></p>]]></description></item><item><title>Donkey Kong Bananza's monologuing villains have turned me: It's time Nintendo properly embraces fully voice acted characters</title><link>https://www.eurogamer.net/donkey-kong-bananza-voice-acting-villains</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Fri, 18 Jul 2025 09:38:10 +0000</pubDate><guid>https://www.eurogamer.net/donkey-kong-bananza-voice-acting-villains</guid><category>Nintendo</category><category>Side view</category><category>Third person</category><category>Platformer</category><category>Action Adventure</category><category>Single Player</category><category>Nintendo Switch 2</category><category>Donkey Kong Bananza</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dk-villains.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dk-villains.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>As you might've read elsewhere on the site, <a href="https://www.eurogamer.net/donkey-kong-bananza-review">I really rather like Donkey Kong Bananza</a>. It's a tremendously creative and clever take on DK as a character, and does a great job of both expanding the existing DK universe and building something all-new for a younger generation - one that's also about to get to know DK's world properly for the first time, given this is all just in time for an upcoming movie. It's brilliant.</p> <p><a href="https://www.eurogamer.net/donkey-kong-bananza-voice-acting-villains">Read more</a></p>]]></description></item><item><title>Donkey Kong Bananza review</title><link>https://www.eurogamer.net/donkey-kong-bananza-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 16 Jul 2025 12:00:00 +0000</pubDate><guid>https://www.eurogamer.net/donkey-kong-bananza-review</guid><category>Nintendo</category><category>Side view</category><category>Third person</category><category>Platformer</category><category>Action Adventure</category><category>Single Player</category><category>Nintendo Switch 2</category><category>Donkey Kong Bananza</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dk-review.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dk-review.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>
To properly encapsulate how I feel about <a href="https://www.eurogamer.net/games/donkey-kong-bananza">Donkey Kong Bananza</a>, you almost have to start at the finish. No spoilers here, obviously, but I have to say that I think this game has one of the finest finales of any Nintendo game ever. There's a delightful build-up of adrenaline as story beats and experimental mechanical evolutions are gleefully layered atop each other. It's difficult to not have a great big smile on your face as the game hurtles towards its finish. It's pretty masterfully done.
</p> <p><a href="https://www.eurogamer.net/donkey-kong-bananza-review">Read more</a></p>]]></description></item><item><title>In one trailer, IO Interactive has totally proven it 'gets' Bond - and it's all about the salivating consumerism</title><link>https://www.eurogamer.net/in-one-trailer-io-interactive-has-totally-proven-it-gets-bond-and-its-all-about-the-salivating-consumerism</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Thu, 03 Jul 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/in-one-trailer-io-interactive-has-totally-proven-it-gets-bond-and-its-all-about-the-salivating-consumerism</guid><category>Shooter</category><category>Third person</category><category>IO Interactive</category><category>Action Adventure</category><category>PS5</category><category>Nintendo Switch 2</category><category>Single Player</category><category>007 First Light</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/bond-brands.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/bond-brands.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>When you think of <a href="https://www.eurogamer.net/video-game-franchises/james-bond">James Bond</a>, you probably think of product placement. You might not realize it, but this is an iron-clad fact: the world's most beloved spy is <em>always</em> associated with a product. You might think of the Walther PPK, a compact German pistol whose distinct profile is evoked in the '007' logo. You might think of Omega, or Rolex. Aston Martin, of course. Bond is a consumerist. He <em>is</em> what he uses.</p> <p><a href="https://www.eurogamer.net/in-one-trailer-io-interactive-has-totally-proven-it-gets-bond-and-its-all-about-the-salivating-consumerism">Read more</a></p>]]></description></item><item><title>Donkey Kong Bananza reaches for smashing variety and a Rare energy - hands-on</title><link>https://www.eurogamer.net/donkey-kong-bananza-hands-on</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Tue, 01 Jul 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/donkey-kong-bananza-hands-on</guid><category>Nintendo</category><category>Side view</category><category>Third person</category><category>Platformer</category><category>Action Adventure</category><category>Single Player</category><category>Nintendo Switch 2</category><category>Donkey Kong Bananza</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dk-bananza-4k.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dk-bananza-4k.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>When I first played <a href="https://www.eurogamer.net/games/donkey-kong-bananza">Donkey Kong Bananza</a> at the <a href="https://www.eurogamer.net/platforms/switch-2">Nintendo Switch 2</a> reveal, I enjoyed it but was nevertheless left vaguely apprehensive. The core destruction mechanic was fun, I reasoned. I jokingly referred to the game as 'Red Faction Gorilla', referencing another destruction-driven game that is jolly good fun. But&hellip; was that it? Is that all - smashing stuff up?</p> <p><a href="https://www.eurogamer.net/donkey-kong-bananza-hands-on">Read more</a></p>]]></description></item><item><title>Don't buy that cute Switch 2 Piranha Plant camera - it's rubbish</title><link>https://www.eurogamer.net/dont-buy-that-cute-switch-2-piranha-plant-camera-its-rubbish</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Fri, 27 Jun 2025 11:06:27 +0000</pubDate><guid>https://www.eurogamer.net/dont-buy-that-cute-switch-2-piranha-plant-camera-its-rubbish</guid><category>Nintendo Switch 2</category><media:content medium="image" url="https://assetsio.gnwcdn.com/sad-mario_f2ySEe1.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/sad-mario_f2ySEe1.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>While I'm yet to really appreciate any major benefit of the <a href="https://www.eurogamer.net/digitalfoundry-2025-nintendo-switch-2-the-digital-foundry-hardware-review">Nintendo Switch 2</a>'s GameChat feature, I'm nevertheless always hardware-curious. I'm a tech nerd; I want to know what companies are shipping and how good it is. With that in mind, let me sound the alarm with a warning: do not buy that cutesy Switch 2 camera shaped like a Piranha Plant. If you buy it, to be blunt, peripheral company Hori is absolutely pantsing you.</p> <p><a href="https://www.eurogamer.net/dont-buy-that-cute-switch-2-piranha-plant-camera-its-rubbish">Read more</a></p>]]></description></item><item><title>New fighting game Invincible VS has all the right foundations to be a barn-storming tag-teamer</title><link>https://www.eurogamer.net/invincible-vs-has-all-the-right-fighting-foundations-preview</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Sun, 22 Jun 2025 11:00:00 +0000</pubDate><guid>https://www.eurogamer.net/invincible-vs-has-all-the-right-fighting-foundations-preview</guid><category>Fighting</category><category>PC</category><category>Xbox Series X/S</category><category>Invincible Vs.</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Invincible-vs-header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Invincible-vs-header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>I have next to no idea what Invincible is. I know of Omni-Man, though only through osmosis <a href="https://www.eurogamer.net/mortal-kombat-1-gives-us-our-first-look-at-the-upcoming-dlc-character-omni-man">and crossovers</a> and such - but that&rsquo;s the extent of my knowledge. I admit this to one of the developers of<a href="https://www.eurogamer.net/games/invincible-vs"> Invincible VS</a> when I sat down to play the new game based on the comic book series, <a href="https://www.eurogamer.net/xbox-game-showcase-2025-round-up-everything-announced">just revealed at Xbox&rsquo;s most recent showcase</a>. Briefly, they look a little crestfallen.</p> <p><a href="https://www.eurogamer.net/invincible-vs-has-all-the-right-fighting-foundations-preview">Read more</a></p>]]></description></item><item><title>How real life swordsmen and a search for realism has changed the face of Onimusha in Way of the Sword</title><link>https://www.eurogamer.net/motion-capture-realism-changed-onimusha-way-of-the-sword</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Thu, 19 Jun 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/motion-capture-realism-changed-onimusha-way-of-the-sword</guid><category>PC</category><category>Action Adventure</category><category>Onimusha: Way of the Sword</category><category>Single Player</category><category>RPG: Action</category><category>Horror</category><category>Capcom</category><category>Fantasy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/onimusha-header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/onimusha-header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>It's arguably the perfect time for the return of <a href="https://www.eurogamer.net/games/onimusha-the-way-of-the-sowrd">Onimusha</a>. If we're discounting <a href="https://www.eurogamer.net/onimusha-warlords-review-samurai-royalty-returns">remasters</a> and strange Japan-exclusive spin-offs, it's been almost twenty years since the last entry in the series - and it does feel a lot like that time has seen the ground prepared for the return of <a href="https://www.eurogamer.net/companies/capcom">Capcom</a>'s demon-slaying samurai series.</p> <p><a href="https://www.eurogamer.net/motion-capture-realism-changed-onimusha-way-of-the-sword">Read more</a></p>]]></description></item><item><title>"10 years ago, we were fighting to survive. It's totally different now" - Sega's franchise guru on Sonic's redemption arc</title><link>https://www.eurogamer.net/10-years-ago-we-were-fighting-to-survive-its-totally-different-now-segas-franchise-guru-on-sonics-redemption-arc</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Tue, 17 Jun 2025 15:58:00 +0000</pubDate><guid>https://www.eurogamer.net/10-years-ago-we-were-fighting-to-survive-its-totally-different-now-segas-franchise-guru-on-sonics-redemption-arc</guid><category>Sonic Racing: CrossWorlds</category><category>Multiplayer Competitive</category><category>Third person</category><category>Sonic Team</category><category>Racing</category><category>Single Player</category><category>Sonic The Hedgehog</category><category>SEGA</category><category>Multiplayer Cooperative</category><media:content medium="image" url="https://assetsio.gnwcdn.com/sonic-feature-2.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/sonic-feature-2.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p><a href="https://www.eurogamer.net/games/sonic-the-hedgehog">Sonic the Hedgehog</a> has been on a redemption arc.</p> <p><a href="https://www.eurogamer.net/10-years-ago-we-were-fighting-to-survive-its-totally-different-now-segas-franchise-guru-on-sonics-redemption-arc">Read more</a></p>]]></description></item><item><title>Pragmata is a fascinating genre mash-up, and Capcom at its experimental best - hands-on</title><link>https://www.eurogamer.net/pragmata-is-a-fascinating-genre-mash-up-and-capcom-at-its-experimental-best-hands-on</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Thu, 12 Jun 2025 10:00:00 +0000</pubDate><guid>https://www.eurogamer.net/pragmata-is-a-fascinating-genre-mash-up-and-capcom-at-its-experimental-best-hands-on</guid><category>Action Adventure</category><category>PS5</category><category>PC</category><category>Capcom</category><category>Summer of Gaming</category><category>Xbox Series X/S</category><category>Pragmata</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Pragmata_Dinana_header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Pragmata_Dinana_header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>I love it when Capcom experiments. It's true that with a staple of franchises and characters like those it has, there isn't all that much pressure on Capcom to experiment. It has most of what it needs to make that corporate profit line go up, in truth. But every now and then the company nevertheless experiments with something new - and usually, backed up by those successful franchises, the company can strike gold.</p> <p><a href="https://www.eurogamer.net/pragmata-is-a-fascinating-genre-mash-up-and-capcom-at-its-experimental-best-hands-on">Read more</a></p>]]></description></item><item><title>I played Resident Evil 9 and they heard me scream in the booth next door</title><link>https://www.eurogamer.net/i-played-resident-evil-9-and-they-heard-me-scream-in-the-booth-next-door</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 11 Jun 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/i-played-resident-evil-9-and-they-heard-me-scream-in-the-booth-next-door</guid><category>Horror</category><category>PS5</category><category>Single Player</category><category>PC</category><category>Capcom</category><category>Summer of Gaming</category><category>Xbox Series X/S</category><category>Resident Evil Requiem</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Resident_Evil_9_hand_on_header.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Resident_Evil_9_hand_on_header.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>If you're well into following video game news, you're likely going to see a lot of new information about Resident Evil 9/Requiem today - to be clear, Capcom has done its usual trick of giving the game a title, but changing a letter (q in this instance) to the entry number in its reveal trailer. Over the weekend, hundreds of critics and influencers filed into a darkened theatre to witness a pre-recorded first gameplay video of Summer Games Fest's biggest reveal. But hidden just meters away was something even better: a hands-on demo that only a handful of people got to play.</p> <p><a href="https://www.eurogamer.net/i-played-resident-evil-9-and-they-heard-me-scream-in-the-booth-next-door">Read more</a></p>]]></description></item><item><title>Sonic Racing: CrossWorlds might be the most mechanically rich kart racer ever made - hands-on</title><link>https://www.eurogamer.net/sonic-racing-crossworlds-might-be-the-most-mechanically-rich-kart-racer-ever-made-hands-on</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 11 Jun 2025 11:00:27 +0000</pubDate><guid>https://www.eurogamer.net/sonic-racing-crossworlds-might-be-the-most-mechanically-rich-kart-racer-ever-made-hands-on</guid><category>Sonic Racing: CrossWorlds</category><category>Multiplayer Competitive</category><category>PS4</category><category>Third person</category><category>Sonic Team</category><category>Racing</category><category>Xbox One</category><category>PS5</category><category>Nintendo Switch 2</category><category>Single Player</category><category>PC</category><category>SEGA</category><category>Nintendo Switch</category><category>Summer of Gaming</category><category>Xbox Series X/S</category><category>Multiplayer Cooperative</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Sonic-Racing_-CrossWorlds---Announce-Trailer-_-PS5-%26-PS4-Games-1-24-screenshot.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Sonic-Racing_-CrossWorlds---Announce-Trailer-_-PS5-%26-PS4-Games-1-24-screenshot.png?width=690&quality=85&format=jpg&auto=webp" /> <p>When I saw that the hands-on demo for Sonic Racing: CrossWorlds at Summer Games Fest was a full hour long, I was sort of taken aback. An hour? For a <em>kart racer</em>? Our time is pretty limited at these events, and in the interest of trying to squeeze as much in as possible one always tries not to spend more time with a game than is strictly necessary to get a broad idea of what it's trying to do and how it's coming together.</p> <p><a href="https://www.eurogamer.net/sonic-racing-crossworlds-might-be-the-most-mechanically-rich-kart-racer-ever-made-hands-on">Read more</a></p>]]></description></item><item><title>A completely timely review of Nintendo's controversial, expensive handheld</title><link>https://www.eurogamer.net/virtual-boy-switch-2-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 04 Jun 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/virtual-boy-switch-2-review</guid><category>Virtual Boy</category><category>Nintendo Switch 2</category><category>Nintendo</category><media:content medium="image" url="https://assetsio.gnwcdn.com/switch-2-virtual-boy-article-featured.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/switch-2-virtual-boy-article-featured.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p>It's that most thrilling time, the dawn of a new hardware generation. It's gaming Christmas! As a critic, that means it's time for that finest tradition - an intense period of bedding in with a new piece of hardware, vigorously road-testing it so that we can inform you, our delightful readers, if this thrilling new piece of tech is worth your money.</p> <p><a href="https://www.eurogamer.net/virtual-boy-switch-2-review">Read more</a></p>]]></description></item></channel></rss>